In Empyrean the player creates, manages, and develops a space colony outpost on an Earth-like planet. From an overhead perspective the player has to explore the terrain in order to get a full view of the possibilities the planet has to offer, discovering ideal grounds for different energy sources like hills for wind farms. Once the player creates a city it will have to invest in research to keep up with the increasing need for food and energy while at the same time exploring and surveying the terrain.
The main quest is revealed to the player in the shape of a series of ancient artefacts of alien origin. To uncover the mystery of the artefacts, the player has to find all 15 pieces, scattered around the planet.
The game has been designed as an integrating part of BP’s educational initiative (Young Energy Project) to collaborate with primary and secondary schools across the Netherlands, encouraging students to learn about energy technology and sustainability. The game introduces relevant information about design innovations and development in this field.
Educational Objectives
Complement on the educational material delivered to the students in class
Different sources of energy and methods for gathering and managing resources
Introduce players to real research and design innovation in the field of energy production including: Wind energy, Solar, Geothermal, Tidal
Target Audience
Primary and Secondary school classes with children aged 12 – 15
Energy cycle curriculum and carbon-footprint awareness
Game Elements
Resource Management
Energy Production
Acquisition of resources
Planning a sustainable future for the colony
Research tree to improve efficiency and unlock structures
Total scores based on energy efficiency
Explore uncharted new islands to reach new levels